--test to get svn to update
include("shared.lua");
language.Add("ancient_pulse","ancient weapon");
ENT.Sounds = {Sound("weapons/dexgun_flyby1.mp3")};
ENT.LightSettings = "cl_dexgun_dynlights_flight";

--################### Init @aVoN
function ENT:Initialize()
	self.BaseClass.Initialize(self);
	self.Entity:SetColor(MckaysPack.Ents.AncientGun.Color.p,MckaysPack.Ents.AncientGun.Color.y,MckaysPack.Ents.AncientGun.Color.r,255);
	self.Sizes={28,28,250};
	self.DrawShaft = false;
	self.InstantEffect = false;
end
